AI Insights · Timothy · October 2025
Top Educational Games in Venezuela Q3 2025: Performance Overview
Discover the performance trends of the top 5 educational games in Venezuela for Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the top educational games on the unified platform in Venezuela displayed varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at the top five applications.
Lingokids - Play and Learn from Monkimun Inc showed a notable fluctuation in weekly revenue, peaking at about $197 in late August. Downloads saw a decline from 2.4K in mid-July to 907 by the end of September. Active users also decreased from 4.8K in July to approximately 3K by the quarter's end.
Buddy.ai: Kids Learning Games experienced a peak in weekly revenue of around $174 in late July. Downloads witnessed a significant rise towards the end of September, reaching 2.2K. The active users doubled from 1.7K in mid-September to 3.4K by the end of the quarter.
Speech Blubs: Language Therapy from Blub Blub Inc. maintained a relatively stable revenue, with a peak of $72 in early September. Downloads remained consistent, hovering around 450 in the last weeks of the quarter. Active users showed a gradual increase, reaching 360 by the end of September.
LogicLike: Kids Learning Games saw a significant rise in weekly downloads, peaking at over 4K in early September. Revenue remained modest, with occasional peaks, the highest being $84 in September. Active users grew steadily, achieving a peak of 6K in mid-September.
Finally, Learn English – Studycat from Studycat Limited had minimal downloads and revenue, with a slight increase in revenue to $94 in early September. Active users remained relatively stable, slightly declining from 50 to 27 over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform for a comprehensive view.